![]() ![]() The Settings screen offers a glowing parallel of the overall effort: a mess of iPhone style controls on a blank white screen that does not match either the standard iPhone interface or game interface styles. Some levels are worse than others, but the game seems to crawl along in general - never offering a truly smooth experience. While other 3D iPhone games like Super Monkey Ball run extremely smoothly, Cro-Mag slows down frequently depending on what's happening on screen. The display rotates when you turn (the idea being to keep the view horizon straight), but this is ultimately disorienting and you'll be swerving violently from side to side in order to try and compensate.įramerate is a huge issue in Cro-Mag Rally, and the iPhone is not necessarily to blame here. Acceleration is handled by pressing on screen. The controls are what you'd expect: turn the iPhone left or right to steer. Collision is atrocious and you'll go flying all over the place should you run into a wall at a high speed. On the plus side you get differently themed powerups depending on the level, but you'll quickly find that they're all very similar in nature anyway. ![]() Some tracks are way too narrow to be fun while others are too wide. There are few (if any) real shortcuts, one dimensional obstacles, and bounding walls. Levels are way too long, and often boring. Should another racer ram into you, you'll go spinning out of control and will probably have to turn around. There are some offensive items to help you out here, but aiming these with any sort of success is nearly impossible. You'll always face 3 other racers (computers) in Cro-Mag Rally. There's extremely little incentive to play this game, and why Pangea could not be bothered to implement any of these standard features is simply mind boggling. Even if you wanted to keep track of your best times in your head, you're out of luck. ![]() Neither placings or times can be tracked in fact there's no timing mechanism at all. The first thing you'll discover is that all levels and vehicles are unlocked from the start. Once you get into the game, however, you'll see how little effort Pangea actually put into the port. It shares the same interface, graphics, models, levels, and sounds as the original. Let's sort out the basics: this is a straight up port of the same game released for Macs around 10 years ago. Unfortunately, as a racing game on its own, it stands pretty poorly. Approved posters can arrange for more daily posts by contacting the moderators.Cro-Mag Rally is one of the first 3D racing games on the iPhone. It is also required to properly format posts. When self-promoting content, please provide as much meaningful information as possible, such as a detailed description, trailers, or screenshots. Read the FAQ, and refer users to it if applicable. The simplest is About This Mac, available by choosing About This Mac from the Apple menu in the upper-left corner of your screen. Your Mac provides several tools to help you identify it. If you are asking for advice on games or your system, post the specs of your Mac such as model name, CPU, and GPU. Before asking for help, or installing a game, please visit r/macgaming/wiki/catalina, and check both the compatibility test chart provided by our community and the list of unsupported 32-bit Mac games by Mac Gamer HQ. Please make use of the search and read the FAQ before asking questions, many have been answered already and it will save you time!Ĭan my Mac run it? The MacGameStore App, or Mac Gamer HQ's extensive list of performance results and benchmarks are good ways to check if your Mac will run a certain game.Ĭan macOS Catalina run it? Games that are 32-bit only will no longer run on macOS Catalina. The home for gaming on Mac machines! Here you will find resources, information, and a great community of gamers. ![]()
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